Talk:Wings 3D

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More detail[edit]

Can you provide more detail? Is this similar to ray tracers like POV-Ray or is it a modeller that is used in ray tracers as input data? What capabilities does it have? - Tεxτurε 17:48, 15 Apr 2004 (UTC)

Press Release[edit]

This article reads like a press release. It touts all the great features of the program, but says little else. It should be pared down to state what the program does without sounding sycophantic. 20:16, 4 February 2007 (UTC)Reply[reply]

Here's a few examples of NPOV language:
  • "ideally suited"
  • "very effective tools optimised for these tasks"
  • "capabilities stand extremely favourable comparison"
  • "intuitive nature"
  • "many pleasant surprises"
Notice that these phrases also convey very little factual information. Compare to the Google SketchUp article, which has much more information and much less praise.
BTW, one thing I wish were here is a list of supported import/export formats. - Frankie (talk) 21:19, 8 January 2009 (UTC)Reply[reply]
Import/export info is there now. You might want to format it better though... Leushenko (talk) 12:11, 2 May 2009 (UTC)Reply[reply]

Wings 3D is a modeling program[edit]

Wings' primary purpose is to provide modelling facilities that allow its user to create 3D models 'from scratch' or modify models made in other apps.

As many (most) people probably also want to do other things with the models they've made, various facilities have been added to Wings since its public release in 2001 to facilitate model use outside Wings.

Industry standard Import / Export options allow communication with the 'outside world' of 3D, so that models can be used in appropriate software for (usually) rigging /animation and rendering purposes.

Since Wings initial release, it has grown in flexibility and usefulness by the addition of many powerful modelling tools / features, but one major non-modelling facility has also been added during this time - AUV.

AUV offers the user a range of options (both automatic and manual) that lets them create (and export) the UV maps /charts necessary for model texturing purposes.

(Bit mapped graphics editing programmes, eg Photoshop / Painshoppro / Gimp etc are needed for the actual texture creation / painting)

paring things down[edit]

<< It should be pared down to state what the program does without sounding sycophantic >>

Maybe you'd like to offer a 'pared down' version here - so it can be discussed?

Considering it's free, anyone prepared to spend a little time investigating its uses can find out for themselves, at no financial cost.

I get rather fed up seeing inaccurate / half baked comments / reviews / synopses etc written by ppl who've hardly used it and most certainly haven't investigated its full depth / power.

Obviously made up[edit]

It looks pretty much like a review ripped off somewhere, plus notice the infinity of links below the article. —Preceding unsigned comment added by (talk) 23:55, 4 February 2009 (UTC)Reply[reply]

renderers ?[edit]

I dont think AoI should be cite as a simple renderer because if so, why not talk about Bryce 3D that is also used as a renderer for objects modeled in wings, and what about Blender ? —Preceding unsigned comment added by (talk) 09:55, 6 October 2007 (UTC)Reply[reply]


I've made a number of changes to the layout, language and information supplied on this page in regards to the various comments made at various times by various people. I don't know that there is anybody I can confirm the state of the page now with, since the more critical comments were made by unsigned users. However, I will take constructive advice seriously and if there are any outstanding problems, I will attempt to correct them. —Preceding unsigned comment added by Optigon.wings (talkcontribs) 21:21, 4 May 2009 (UTC)Reply[reply]

The page is definitely much better now. Thank you! One question - where did the logo come from? It's not on the Wings3D website. Also, I think we need a bit more detail about the features available, although what precisely, I'm not sure. Leushenko (talk) 00:46, 8 May 2009 (UTC)Reply[reply]

The new logo was released in recent versions of Wings. It's under the same BSD license as Wings 3D, and can be found inside the ebin folder of the default installation. And yes, the website still shows the old Wings logo, and could use an update in other respects as well, but I don't know much more than that. I'll add a Features section to the wiki at some point. Nothing too detailed, but enough to get a idea of what the program is capable of. Thank you for the feedback. Optigon.wings (talk) —Preceding undated comment added 05:19, 20 May 2009 (UTC).Reply[reply]

Since there have been no objections to the language currently used in this article, I am removing the NPOV banner.Optigon.wings (talk) 22:35, 12 June 2009 (UTC)Reply[reply]


Since we know that SourceForge now hosts adware-infected versions of some Windows binaries, is there another place that we can list for users to download Wings 3D? --Guy Macon (talk) 09:02, 31 August 2015 (UTC)Reply[reply]

I think you can get (dev) releases here: Codegrinder (talk) 15:48, 19 October 2015 (UTC)Reply[reply]